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Storing, Recalling and Managing Contraption Presets
A preset is a snapshot of all parameter settings that you've chosen or modified for a single contraption. Presets let you store and recall previously used settings, such as drum patterns or filter settings. You can store any number of presets, so you can switch between different parameter settings that you've stored at different times. In this module we explain how to store, recall and manage presets, and how to navigate the various parts of the Presets Window and its shortcut menu.
How AudioMulch contraption presets work
The basic principles for using contraption presets are as follows:
- You need to store them
- You can recall them
- If you make any changes to the parameter settings on the contraption, you need to save (store) the preset again.
- If you don't store changes that you make, they will be lost when you recall the same or a different preset.
Accessing the Presets Window
To access a preset by opening the Presets Window: |
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Note: The number displayed on the Property Editor's presets button is the number of the preset that you recalled or stored most recently. |
How to use the Presets Window
Now you know how to access presets in the Presets Window, you can start using it to store, recall and organize presets (renaming, deleting and moving them). You can perform many of these actions in the presets list/slots and in the Header Bar. You'll find instructions on how to perform all of these actions below.
Header Bar
At the top of the Presets Window is a Header Bar that lets you quickly and easily add a new preset and switch between presets. It displays the name of the currently selected preset and also allows you to store (overwrite), recall and rename the current preset. It has Add New Preset, Recall Previous and Recall Next buttons. The Header Bar also duplicates some of the buttons (Recall, Store and Clear) found in the presets list.
Presets list
Below the Header Bar is the presets list: a list of numbered preset slots. Slots that contain a preset display the preset's name or "(Untitled)". These contain previously stored settings. Empty slots containing no preset are blank. The preset slots have buttons that allow you to store, recall or clear individual presets. You can rename presets, and reorder them by dragging them from one slot to another.
Ways to store presets
To perform this action | Follow these instructions |
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Create a new preset |
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Store new settings into the current preset |
Note: This will overwrite the previous settings you had stored in the preset named in the Header Bar. |
Store new settings into an existing preset (overwrite an existing preset) |
Note: This will overwrite the previous settings you had stored in that preset slot. |
Ways to recall presets
To perform this action | Follow these instructions |
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Recall a previously stored preset |
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Recall (revert to) the current preset |
Note: You will lose any changes to contraption settings that you made if you didn't store them. |
Cycle through presets (using Recall Next/ Recall Previous) |
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Ways to organize and manage presets
To perform this action | Follow these instructions |
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Name or rename a preset | In the Header Bar: click in the naming area in the middle of the bar to select the name text. Type a new name. In a preset slot:
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Reorder a preset in the list |
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Duplicate a preset |
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Copy a preset from one contraption to another |
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Clear a preset |
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Other things you should know:
- The number on a Property Editor's presets button indicates the preset that was most recently used.
- After recalling a preset, the preset button text becomes bold to indicate that the current settings match those of the preset. After changing a contraption parameter, the text will return to normal (non-bold), indicating that the current settings are different to those of the preset. You need to store the preset again if you want to update the preset to include your changes.
- You can store presets for VST and Audio Unit plugins. This is the recommended way to handle preset switching in AudioMulch. AudioMulch also supports the native VST program system, including the VST fxb program file format. See the VST Plugins page for more information.
See Also
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