Ross would be the best to answer this, but my guess would be that it has something to do with gain compensation to account for the eight slots that drums has. Try your snippet loaded into all 8 slots with full gain and triggered simultaneously and see how the levels match up then...
> Is there some reason why a snippet of sound triggered in Drums plays
> at much lower in volume than the same file played in LoopPlayer?
There is a -2.5dB attenuation for each channel of the Drums contraption. The reason for this is somewhat lost in the mists of time, and the current situation more reflects the need to be backward compatible with version 1 than anything else. The thinking was presumably to avoid overloading the output when the channels are mixed.
This seems like something that should be fixed for AM 3.0, with a corresponding adjustment to the master gain when loading old patches.
Ross would be the best to answer this, but my guess would be that it has something to do with gain compensation to account for the eight slots that drums has. Try your snippet loaded into all 8 slots with full gain and triggered simultaneously and see how the levels match up then...
good idea. and i imagine you're right, about holding back for the sake of all those separate tracks. thanks much.
> Is there some reason why a snippet of sound triggered in Drums plays
> at much lower in volume than the same file played in LoopPlayer?
There is a -2.5dB attenuation for each channel of the Drums contraption. The reason for this is somewhat lost in the mists of time, and the current situation more reflects the need to be backward compatible with version 1 than anything else. The thinking was presumably to avoid overloading the output when the channels are mixed.
This seems like something that should be fixed for AM 3.0, with a corresponding adjustment to the master gain when loading old patches.
Thanks for pointing this out.
Ross.