Noise Generator

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phattslagg
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Joined: November 2, 2009

I've always thought a noise generator module would be really useful in Audiomulch - ideally with the traditional selection of noise colours.

Andy
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Joined: August 16, 2009

Yes I would like to see this.

paradiddle
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Joined: June 24, 2009

from the 2009-2010 road map of AM:

"One of AudioMulch's strengths is its unique sound processing and mangling capabilities. In 2010 we plan to get back to audio algorithm development and add new contraptions to expand AudioMulch's sonic palette. We have a lot of ideas, probably more than can be implemented in a year, but it's safe to say that the capabilities will fall into the broad categories of sound mangling, filtering, resonating and noise generating. We may also take the opportunity to enhance existing contraptions."

Ross B.
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Joined: April 11, 2009

I need to add Pink Noise to the TestGen but I'd be interested to hear what features your "ideal noise generator" would have..

phattslagg
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Joined: November 2, 2009

Ideally, for me, it would have:

Gain control

Selector: Brownian / [White<> Pink]

Continuous controller to move between White / Pink.

Ross B.
Ross B.'s picture
Joined: April 11, 2009

I'm not sure brownian would sound very good (lots of near-DC components) have you heard it in other synths?

phattslagg
phattslagg's picture
Joined: November 2, 2009

Actually, no, I haven't heard it in synth. I liked the sound clip of it on Wikipedia's [url=http://en.wikipedia.org/wiki/Brown_noise]noise page[/url]
though.

Ross B.
Ross B.'s picture
Joined: April 11, 2009

thanks. i just learn't something. i didn't realise brownian noise would be "brown noise" (ie white noise filtered with a 6db rolloff).

Andy
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Joined: August 16, 2009

For me ixi Quarks noise generator is the best- it has:
White
Pink
Brown
Gray
Crackle

and sliders for each one and an overall level control. I'm not sure 'crackle' is a standard but hey it's great!
Just automating the level sliders of this beast is amazing.

PS grey noise is (apparently !!) random noise subjected to a psychoacoustic equal loudness curve (such as an inverted A-weighting curve) over a given range of frequencies, giving the listener the perception that it is equally loud at all frequencies.
This is in contrast to white noise, noise which is in fact equally loud at all frequencies but not perceived as such due to psychoacoustics.