AudioMulch Roadmap 2009-2010

26 posts / 0 new
Last post
Ross B.
Ross B.'s picture
Joined: April 11, 2009

Hi Everyone

As announced on the home page. I've published a development roadmap for the next year or so:
http://www.audiomulch.com/audiomulch-roadmap-2009-2010

Please feel free to post comments here.

Thanks

Ross.

strunkdts
strunkdts's picture
Joined: July 21, 2009

Your plate certainly looks full for the coming year/s!
I look forward to the outcomes of your labour.
All the best.

chapelier fou
chapelier fou's picture
Joined: June 23, 2009

Great ! It looks so honnest and sincere.
Midi feedback would be very cool ! Same with patcher groups.
What do you mean by "Scala tuning tables" ?

guypelletier
guypelletier's picture
Joined: August 20, 2009

hé Chapelier,
creuse ici:
http://www.12equalboresme.com/

ton nami myspace!!!

chapelier fou
chapelier fou's picture
Joined: June 23, 2009

Nice.
( But, in addition with it, I would love too see everything controllable with a keyboard : 10harmonics, bubbleblower, bassline, file players, and combfilters. )

korhanerel
korhanerel's picture
Joined: June 23, 2009

Thank you very much for sharing this with us Ross! My personal favorites among potential future enhancements are:

- More contraptions
- OSC control (iPod, Wiimote, Lemur)
- Macros/patch groups
- LFOs

Best,

Korhan

rooftopsonfire
rooftopsonfire's picture
Joined: June 23, 2009

Loving your work, Ross. You've certainly got a full plate for the next 18 months!

On the contraptions front, some kind of 'one knob filter' (switchable HPF/BPF/LPF) would be excellent - I love simplicity, me.

Looking forward to a wonderfully well-thought-out relationship with Mulch in the future! My Mac thanks you, too.

korhanerel
korhanerel's picture
Joined: June 23, 2009

For a 'one-knob' low pass filter, check out Ohmforce's Frohmage. It's free, can do spectral stuff and sounds wonderful. Available for PC and Mac.

soundunit
soundunit's picture
Joined: June 23, 2009

2nd that about the Ohm force plugin. Also, the plans for the future of AM sounds great. I simply can't wait. New Contraptions will be fun to play with. Keep up the great work Ross.

soundunit

paradiddle
paradiddle's picture
Joined: June 24, 2009

The roadmap looks great Ross! I was more or less hoping to see the LFOs higher up on the list.

hyperlogia
hyperlogia's picture
Joined: September 26, 2009

If it was possible to use AudioMulch as a VST, it would be so amazing I think my head would explode. =D

vakyoomluigi
vakyoomluigi's picture
Joined: June 27, 2009

"If it was possible to use AudioMulch as a VST, it would be so amazing I think my head would explode. =D"

This.

Keyboard control would also be quite wonderful.

chapelier fou
chapelier fou's picture
Joined: June 23, 2009

According to me, MIDI feedback would be one of the most important thing to do. I make ambiant sets with a LOT of faders and setting them whan loading the song would be a revolution.

ignatius
ignatius's picture
Joined: June 25, 2009

on the yahoo list the question of multi processor support came up. i didn't see that on the road map anywhere.

is this in the master plan someplace?

Ross B.
Ross B.'s picture
Joined: April 11, 2009

>>>>
on the yahoo list the question of multi processor support came up. i didn't see that on the road map anywhere.
is this in the master plan someplace?
<<<<

At the moment its somewhere out on THE HORIZON along with a number of other things which aren't listed on the roadmap. It may come sooner than that, but it's not strictly on the main-line master plan at the moment.

I understand that it's become a standard feature in some other software, but I'm not sure how powerful it will be in AM where it will not always be possible to load-balance contraptions across multiple processors -- that's something which is mulch easier in a track-based DAW where you don't have arbitrary linked networks with feedback etc.

ignatius
ignatius's picture
Joined: June 25, 2009

---"but I'm not sure how powerful it will be in AM where it will not always be possible to load-balance contraptions across multiple processors -- that's something which is mulch easier in a track-based DAW where you don't have arbitrary linked networks with feedback etc."----

just to be clear (in my brain anyways) i'm assuming 1 CPU w/multiple cores is different than multiple CPU's in this regard?

thanks for the explanation btw.

Ross B.
Ross B.'s picture
Joined: April 11, 2009

ignatius: multiple cores or multiple physical cpus is more or less the same thing in this case.

ignatius
ignatius's picture
Joined: June 25, 2009

ok. thanks Ross for making that clear

Ross B.
Ross B.'s picture
Joined: April 11, 2009

Hi All. I've revised the expected release date for AudioMulch 2.1 to approximately March next year, with the first beta at the start of February. Please see the following thread for more information:

http://www.audiomulch.com/content/audiomulch-21

Thanks

Ross.

lerouge
lerouge's picture
Joined: December 14, 2009

Hello! Je regrette que AM 2 n'ai pas plus de sons disponibles et pas de nouveaux effets non plus. Il y a une barre de défilement sur les drums maintenant, c'est excellent mais il serait extrêmement judicieux de l'avoir aussi sur la bassline et arpeggiator de façon à pouvoir les caler entre eux. Les file players, ont ne peux pas les déclancher juste sur un temps (ou demi-temps), bref, on ne peux pas les caler non plus sur une rythmique. Et lorsqu'on met un morceau en automation on ne peux pas intervenir à volonté sur les file players, on est obligé de jouer avec le loop (qu'on ne peut pas caler). La fonction Rand sur les bassline ne peut être intégré à l'automation, c'est dommage! Voilà, en bon français, je râle... Mais c'est dans un but constructif, merci à toi Ross pour ce bel outil!
Rdv ici: http://lerouge.magicrpm.com

Katharine
Katharine's picture
Joined: March 27, 2009

I've attempted to translate lerouge's post. Apologies to all if I've made a mistake! (francophones - please feel free to correct me)

lerouge says:

"I'm disappointed that AM2 doesn't have more sounds available, or new effects either.
There's a scroll bar on the drums now - that's excellent but it'd be extremely useful to also have it on the bassline and arpeggiator in order to be able to link between them.
The file players: you can't trigger them on the beat (or on the half beat), and you can't sync them to a beat track(?) either. And when you put a sample into automation you can't directly control the file players – you have to play with the loop (which you can't sync up).
The randomisation function on the bassline can't be controlled via automation, which is a shame.
There you go, in French, I complain... But I mean to be constructive. Thanks to you Ross for this beautiful tool!"

paradiddle
paradiddle's picture
Joined: June 24, 2009

Hi Kath,

Yes you pretty much nailed it.

Ross B.
Ross B.'s picture
Joined: April 11, 2009

Thanks for the questions lerouge, and for the translation Katharine :-)

>>>
I'm disappointed that AM2 doesn't have more sounds available, or new effects either.
<<<

I'm not exactly sure what you mean by "sounds" here. If you mean "samples and soundfiles" this was a concious decision to keep the download size small. I'm a firm believer that the artist should source their own sonic materials (whether with a microphone, a CD ripper, or google) ... although it might make AM more commercially fit as a one-stop-shop, I'm currently in the business of making software, not sample libraries. I plan to write a blog post about this soon but you can check out Resources > Links on this site for a few places to find free sounds/samples to use with AM.

The "no new effects" thing is regrettable but there are only so many hours in the day and I decided to get the core AudioMulch 2 capabilities working and in your hands before I start working on new effects (which are on the roadmap for this year)... otherwise you would still be waiting for AudioMulch 2.

>>>
There's a scroll bar on the drums now - that's excellent but it'd be extremely useful to also have it on the bassline and arpeggiator in order to be able to link between them.
<<<

Yes that's coming.

>>>
The file players: you can't trigger them on the beat (or on the half beat), and you can't sync them to a beat track(?) either. And when you put a sample into automation you can't directly control the file players – you have to play with the loop (which you can't sync up).
<<<

I'm not 100% sure I understand this. Perhaps it would be clearer if you said what you want to be able to do, rather than what AM can't do.

If you need beat-synchronised sample playback the Drums contraption (or perhaps the LoopPlayer) is a better choice. The FilePlayer is intended to be a free running contraption... like having a reel to reel tape deck (sure, I should add reverse and varispeed.. that may happen).

That said, you can automate a FilePlayer's Active property then you can start/stop the file relative to automation whenever you like (aligned to the beat or not). Combine this with checking the Auto Rewind check box and you can retrigger it any time. It is true that you can't do full DAW style soundfile region mixing, but AM is not a DAW :-)

>>>
The randomisation function on the bassline can't be controlled via automation, which is a shame.
<<<

Yeah, that's an interesting suggestion :-)

Best wishes

Ross.

Tree Farm
Tree Farm's picture
Joined: December 22, 2009

Hi Ross,

Thanks for new release. What a beauty!

I was reading the your last post in hopes to figure out a way to automate a file recorder's punch-in. I realize you can punch-in by seconds, but I'm wondering if there is a way to set the punch mode by beats or at least by bars rather than seconds. As AudioMulch seems to "show itself" (sorry, I can't think of a better way to phrase this) primarily in beats and bars, I think it would be advantageous to be able to punch-in by beats and bars rather than seconds.

Secondly, I'd love to see a way to automate punch-ins in multiple places throughout a work. To give you an example, I play flugelhorn. I record a part which I am happy with, but mess up a note in the high range at the tail end of a sixteen bar recording and only want to fix that last bar. While playing, I'd like to be able to have the program set in a way in which the program automatically punches in and out in specific places in order to make recording easier. In this way, I would be able to set up punch-ins and outs over bits of the work that I've muddled without disturbing previously recorded areas that I'm happy with. In the case I'm speaking of, I'd automate the punch-in for the last bar where I had muddle the the high note, and automate the punch-out. I figure there is a way to do this already in Mulch using a gain contraption with a mute function, but it may be a bit more accessible if you could automate punch-in and punch-out.

I hope I've worded this well--if I need to rephrase please let me know as description is not my forte. Again, I really love the improvements with the new release. I can't imagine a music tool I'd rather have for production!

Best,

Patrick

Ross B.
Ross B.'s picture
Joined: April 11, 2009

Hi Patrick

Please post new feature requests in a new topic.

> but I'm wondering if there is a way to set the punch mode by beats or at least by bars rather than seconds.

No but it's been requested.

> I'd love to see a way to automate punch-ins in multiple places throughout a work.

I can see why you might want this but. I think this is heading towards DAW territory.. somewhere AudioMulch isn't headed.

It is already possible to start and stop recording at different times using Automation.. but the kind of destructive punch in/out overdubbing you would like is not supported.

Inward Maze
Inward Maze's picture
Joined: August 2, 2009

Sooooo... how about a 2011-2012 roadmap now ? :)