The SDelay can be quite a powerful tool when automating, yes automating, the delay times and increasing them over time having the feedback at a very high percentage (99%). The Input then can also be turned off completely. By changing the rate the times increase/decrease fascinating tunes can be created.
However the times only go up to 2s. 15s would be good 60s would be better but never enough. I realized most Djs and producers with AM are not aware of that great future, so developing the SDelay for improving the automation and whatever would go with that would be a milestone in AM. I think Ross Bencina should just try it out himself lol.
I use that SDelay in almost every track I make, and there would be no AM for me without it (I would probably just fall in a depression) so please, try it, and improve it.
regards, azul
I never think that way. But I try it and at first find the result a bit looking like a rythmic noise (99%feedback) or chaotic (changing delay times). If you use the DL granulator on drums to thicken it up, an equal effect appear. But it´s nice to automate the delay, if you build up a drum sequence + your delay automation and let both processes interact carefully. For me,to have continuus sound it is too lively anyway (or noisy).
(My request:Continuus sounds! This is, what I need for making melodies or have material for the bassline.
I have a dream of never heard waveforms, that you brew out of other sounds.
At my first time in Mulch, when I read about the granulators, I thought, that the granulator would mix sounds together like a vocoder to create unheard waveforms.
This would suggests a higher vocoder or the "resynthesis" method or an improved delay. A melody could be created if there was an arpeggiating Pitch contraption!)
I think the delay could be improved in your way(or my way), if it only would take the transients and not the empty spaces between them (threshold). They should not cover each other and they must be distributed in a rythmic, algorithmic way. Maybe every peace must be analysed in its properties, which determined its position. For me, to have a continuus sound, there had to be a softener.
If this isn´t what you´re looking for or if it´s too difficult to realize, try a third party product -for example Ohmboyz from Ohm Force: I think it´s complex enough!
P.S. Two delays parallel, with different delay times can make it more complex, too (Ohmboyz concept? ) If you want, you can put effects on one of these. Thanks to Audio Mulch!!!!!
I have an unusual improvement. The delay could behave after frequency and volume of a sidechain.